Elements

Each kind of block in the game is a certain element. Some elements include dirt, rock, logs, leaves, and iron. Every element has the following attributes: The bottom half of the map consists of elements which are automatically generated every night. Elements can be generated as a background (like stone), or as a vein (like iron). Generation is always associated with a minimum and maximum depth. Elements which generate as veins have a specific frequency and vein size.
 * A name.
 * A 4 by 4 image.
 * Durability. This determines how long it takes to eat the element and its effectiveness as a hull material.
 * Damage to player. The element will inflict this damage to a player upon contact.
 * Viscosity. This determines whether players can pass through the element and how fast the player will move. Note that this will NOT cause an element to move.

In addition, each element may have one or more rules. These determine how an element interacts with other elements. See Element Creation for more information.